XZ Mods Beta 0.5.1-Beta

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Controls on the player

Which buttons, pads and knobs do something new, and what each one does with XZ Mods running.

Applies to MODERN and CLASSIC

XZ Mods leaves every control on the XDJ-XZ doing its normal job unless this page says otherwise. This page covers only the controls whose behaviour XZ Mods changes or adds, and the ones you use to drive MODS. For everything else, the XDJ-XZ operating instructions still apply.

The top panel

The picture is an illustration of the XDJ-XZ from straight above.

XDJ-XZ top panel
The XDJ-XZ from above: the browse section with the touch screen at the top centre, a deck on each side and the four-channel mixer under the screen.
The XDJ-XZ from above: the browse section with the touch screen at the top centre, a deck on each side and the four-channel mixer under the screen.
  1. 1
    Touch screen

    Shows the play screen in the interface you chose (MODERN or CLASSIC) and the MODS menu. Every MODS control also answers touch.

  2. 2
    MENU (UTILITY)

    Press: opens MODS where the screen has no MENU job of its own. Hold: opens the player's own UTILITY, as without XZ Mods.

  3. 3
    BACK

    Goes up one level, in MODS too.

  4. 4
    Rotary selector

    Turn to move the highlight in MODS, push to select. It drives every MODS page, so you never need the touch screen.

  5. 5
    SHORTCUT

    Opens the SHORTCUT screen, as without XZ Mods. A short MENU on that screen opens MODS.

  6. 6
    Button above LINK

    The media button directly above LINK. XZ Mods lets you choose what it does, alone and with SHIFT.

  7. 7
    LINK

    Its normal job. It can also switch the VJ.Tools view on and off.

  8. 8
    TIME MODE and DECK QUANTIZE

    Their normal job on decks 1 and 2. While a side drives deck 3 or 4 they also work on that deck.

  9. 9
    LOAD 1, LOAD 2

    Load into the deck that side controls now: deck 1 or 3 on the left, deck 2 or 4 on the right.

  10. 10
    Left deck

    Controls deck 1, or deck 3 after you press SHIFT twice.

  11. 11
    Right deck

    Controls deck 2, or deck 4 after you press SHIFT twice.

  12. 12
    Mixer channels 3 1 2 4

    Decks 3 and 4 play through CH3 and CH4 over the loopback cable.

Browse section keys

    1. Open SOURCE (BACK at the top of a list)
    2. Press MENU
    3. Press MENU
    4. Press INFO
    5. Press MENU
    6. Press BACK
    7. Press MENU
    8. Press SHORTCUT
    9. Press MENU
    10. Press MENU
    11. Hold MENU for a second
    12. Press BACK
KeyAction with XZ Mods
MENU pressOpens MODS on the play screen, the SOURCE screen, the INFO screen and the SHORTCUT screen experimental. Everywhere else it keeps its normal job. In MODS it closes MODS.
MENU holdOpens the player's own UTILITY, in both interfaces.
BACKGoes up one level. In MODS it steps from an open item to its page, then to the section rail.
TURN Rotary selector, turnMoves the highlight to the next card, row or button in MODS. On a beat jump pair, after a push, it steps the jump size.
PUSH Rotary selector, pushOpens or changes the highlighted item in MODS.
BUTTON ABOVE LINKDoes what you chose in MODS > PLAY > BUTTON ABOVE LINK. The default is INTERFACE.
SHIFT + BUTTON ABOVE LINKHold SHIFT on either deck and press it. Does the second choice on the same page. The default is ITS OWN JOB.
LINKIts normal job. With the screen switch key set to LINK it also switches the VJ.Tools view on and off.
SHORTCUTOpens the SHORTCUT screen. In MODERN this is MODERN's own SHORTCUT screen.
LOADLoads the highlighted track into the deck that side controls: deck 1 or 3, deck 2 or 4.
TIME MODE, DECK QUANTIZETheir normal job on decks 1 and 2. For decks 3 and 4, see Quantize and Four decks.

A short press of MENU keeps its normal job wherever it has one. What a short press does in each place:

Where you areShort press of MENU
The MODS menu is openCloses MODS
A game is on screenThe game's own key
The VJ.Tools view is on screenAs before
A menu, popup or dialog is openWorks or closes the open menu
A track list (browse, playlist, search, history)The sort menu or the track menu
TAG LISTLIST MENU
The play screen in GRID ADJUSTThe beat grid menu
The play screenOpens MODS experimental
The SOURCE screenOpens MODS experimental
The track INFO screenOpens MODS experimental
The SHORTCUT screenOpens MODS experimental
The player's own UTILITYCloses UTILITY
Any other screenThe screen's own job

The XDJ-XZ has a media button directly above LINK. Without XZ Mods it opens the library of a computer or phone connected to the player. XZ Mods gives it two slots: a plain press, and a press while SHIFT is held on either deck. Set them in MODS > PLAY > BUTTON ABOVE LINK.

    1. Press the button above LINK
    2. Press the button above LINK
MODS · BUTTON ABOVE LINK
Both slots at their defaults. A press switches the interface, and SHIFT + press keeps the button's own job.Both slots at their defaults. A press switches the interface, and SHIFT + press keeps the button's own job.
Both slots at their defaults. A press switches the interface, and SHIFT + press keeps the button's own job.
  1. 1
    Media buttons

    The four media buttons in the player's order from the top, left to right: the button above LINK, highlighted, then LINK, USB 1 and USB 2.

  2. 2
    PRESS

    What a plain press does. The filled choice is the current one.

  3. 3
    What it does

    One line explaining the current PRESS choice.

  4. 4
    SHIFT + PRESS

    What the button does while SHIFT is held on either deck.

  5. 5
    What it does

    One line explaining the current SHIFT + PRESS choice.

  6. 6
    Dock

    Explains the highlighted choice before you pick it.

ChoiceWhat the button does
MODS MENUOpens and closes MODS. MODS then works with the rotary selector and BACK.
ITS OWN JOBIts normal job: the screen for playing a computer's or phone's library. In MODERN the player's own screen for it takes over until you are back on the play screen.
INTERFACESwitches between MODERN and CLASSIC, with the same notice as MODS > SCREEN.
VJ.TOOLS SCREENSwitches the VJ.Tools screen on and off. Without an enabled, connected VJ.Tools link it says so instead.
STEMSDoes what the STEMS button on the screen does: steps the stem buttons through their places in 2 DECKS, and shows or hides them in MODERN's 4 DECKS.
DECK VIEWSteps DECK VIEW: 2 DECKS, 4 DECKS in number order 1 2 3 4, 4 DECKS in mixer order 3 1 2 4, then 2 DECKS again. It saves the choice and shows the new view in a short notice.
NOTHINGThe button does nothing.

When VJ.Tools on a computer is connected, the player's screen can show the VJ.Tools view instead of the play screen. MODS > CONNECT > VJ.TOOLS has a SCREEN SWITCH KEY with two choices:

    1. Press MENU
    2. Tap CONNECT
    3. Tap VJ.TOOLS
    4. Turn ROTARY SELECTOR 2 clicks clockwise
ChoiceWhat switches the VJ.Tools view
LINK (default)Pressing LINK. LINK also keeps its normal job.
ONSCREENA VJ.Tools button on the screen, in the corner opposite MODS.

To switch the view with the button above LINK instead, set that button to VJ.TOOLS SCREEN. See Connect and DJ profiles for the connection itself.

Deck keys

The picture shows the left deck from above. The right deck has the same controls in the same places.

    1. Hold SHIFT on the left deck and press SYNC on the left deck
    2. Press MASTER TEMPO on the left deck
    1. Hold SHIFT on the left deck and press SYNC on the left deck
    1. Press SHIFT on the left deck twice quickly
XDJ-XZ deck
One deck from above. The pads are named A to D on the top row and E to H on the bottom row.
One deck from above. The pads are named A to D on the top row and E to H on the bottom row.
  1. 1
    SHIFT

    Press twice quickly to switch this side between its two decks. Held, it is the modifier for the combinations below.

  2. 2
    SYNC

    SHIFT + SYNC matches this deck's key to the master deck (KEY SYNC). SYNC alone does its normal job on decks 1 and 2.

  3. 3
    MASTER TEMPO

    While KEY SYNC holds, a press returns the deck to its own key.

  4. 4
    TEMPO slider

    After you switch decks, the new deck keeps its tempo until the slider reaches it.

  5. 5
    Jog wheel

    Its normal job on decks 1 and 2. Plays decks 3 and 4, and the games.

  6. 6
    Pad mode buttons

    HOT CUE, BEAT LOOP, SLIP LOOP, BEAT JUMP. One of them gives stem pads. With SHIFT, they mute stems.

  7. 7
    BEAT JUMP

    Press for beat jump page 1. SHIFT + BEAT JUMP gives page 2.

  8. 8
    Pads A to D

    Stem pads in the stem mode when the bank is A-D. Jump pairs A/B and C/D in BEAT JUMP mode.

  9. 9
    Pads E to H

    Stem pads when the bank is E-H. Jump pairs E/F and G/H in BEAT JUMP mode.

  10. 10
    CUE and PLAY/PAUSE

    Their normal job on decks 1 and 2. They play deck 3 or 4 while the side drives it.

KeyAction with XZ Mods
SHIFT twiceSwitches the left side between deck 1 and deck 3, or the right side between deck 2 and deck 4. Press it twice within about half a second, without touching anything else. Decks 3 and 4 need the loopback cable; without it the screen says DECK 3 AND 4 NEED THE CH3/CH4 ROUTE.
SHIFT + SYNCKEY SYNC: shifts the key of the deck this side controls to match the master deck, and turns on MASTER TEMPO. Press it again to end KEY SYNC. Works on all four decks. SYNC alone keeps its normal job on decks 1 and 2.
MASTER TEMPOWhile KEY SYNC holds on that deck, a press ends KEY SYNC and returns the deck to its own key. Otherwise its normal job. SHIFT + MASTER TEMPO keeps its normal job.
HOT CUE, BEAT LOOP, SLIP LOOPChoose the pad mode as without XZ Mods. The mode set in MODS > STEMS > STEM PADS turns four pads into stem pads.
SHIFT + HOT CUEMutes or unmutes the first stem in your STEM ORDER (vocals by default) on that deck.
SHIFT + BEAT LOOPMutes or unmutes the second stem (harmonics by default).
SHIFT + SLIP LOOPMutes or unmutes the third stem (drums by default).
BEAT JUMPBeat jump mode with page 1 of your jump sizes.
SHIFT + BEAT JUMPBeat jump mode with page 2 of your jump sizes. Let go of SHIFT before you press a pad.
TEMPO sliderAfter a deck switch, the deck that takes over keeps its tempo until the slider crosses its value. Then the slider moves it again. This works both ways.
LOADLoads into the deck the side controls now.
Jog wheelIts normal job on decks 1 and 2. On decks 3 and 4 it bends, scratches in VINYL mode and moves loop edges. The jog games use it too.

The three SHIFT + pad mode combinations work while the USB loader has the stem engine. They also turn stem audio on if it was off. With them, the player's own SHIFT + HOT CUE (CALL) is not available on decks 1 and 2.

Every other deck key keeps its normal job on decks 1 and 2. While a side drives deck 3 or 4, the transport, loop, cue and tempo keys play that deck instead. Four decks lists what each one does there.

Performance pads

The eight pads keep their normal job in every pad mode, with two exceptions: the stem pads, and the BEAT JUMP pads.

    1. Press HOT CUE on the left deck
    2. Press BEAT LOOP on the left deck
    3. Press SLIP LOOP on the left deck
    4. Press BEAT JUMP on the left deck
    5. Hold SHIFT on the left deck and press HOT CUE on the left deck, then BEAT LOOP on the left deck, then SLIP LOOP on the left deck
Pad modePads with XZ Mods
HOT CUEThe player's own hot cues. Gate cue and smart cue change what a hot cue does when you turn them on; see Gate cue and smart cue.
BEAT LOOPThe player's own beat loops.
SLIP LOOPThe player's own slip loops.
BEAT JUMPYour jump sizes. A/B, C/D, E/F and G/H are pairs: the first pad jumps back, the second forward. With a loop on, the loop moves instead. SHIFT + pad keeps its normal job on decks 1 and 2. See Beat jump.
The stem modeFour pads (A to D, or E to H) mute stems instead. The other four keep their job in that mode.

Stem pads

In the pad mode you choose for stems, four pads switch stems on that deck. A, B and C mute the three stems in your STEM ORDER. D is BYPASS: it plays the original track instead of the stems. On a 4-stem track, D mutes bass instead. With the E-H bank, E to H do the same.

    1. Press MENU
    2. Tap STEMS
    3. Tap STEM PADS
    4. Tap HOT CUE
    5. Tap BEAT LOOP
    6. Tap SLIP LOOP
    7. Tap BEAT JUMP
    8. Tap PADS A-D
    9. Tap PADS E-H
    10. Tap ORDER
    11. Tap STEM COLOURS
    12. Tap OFF
    1. Press HOT CUE on the left deck
    2. Press pad A on the left deck
    3. Press pad B on the left deck
    4. Press pad C on the left deck
    5. Press pad D on the left deck
    6. Press pad A on the left deck
MODS · STEM PADS
HOT CUE gives stem pads on A to D, in the default order, with stem colours on the pad lights.HOT CUE gives stem pads on A to D, in the default order, with stem colours on the pad lights.
HOT CUE gives stem pads on A to D, in the default order, with stem colours on the pad lights.
  1. 1
    Pad mode

    The pad mode button that gives stem pads. The others keep their pads.

  2. 2
    Pad diagram

    What each pad does in that mode, laid out like the pads on the deck.

  3. 3
    STEMS ON

    Which four pads carry the stems: PADS A-D or PADS E-H.

  4. 4
    Order

    The order of the stems on pads A, B and C and on the play screen. Push, then turn to change it.

  5. 5
    Stem pad lights

    STEM COLOURS lights stem pads in their stem colours and dims muted stems. OFF leaves the pad lights to the player.

  6. 6
    Works on

    Stem pads work on decks 1 and 2. Decks 3 and 4 have no stems.

Setting on this pageChoicesDefault
Pad modeHOT CUE, BEAT LOOP, SLIP LOOP, BEAT JUMPHOT CUE
STEMS ONPADS A-D, PADS E-HPADS A-D
STEM PAD LIGHTSSTEM COLOURS, OFFSTEM COLOURS

If you choose BEAT JUMP for stems, beat jumps win its pads. Page 2 always jumps. Page 1 jumps while it uses MY SIZES, and gives stem pads only while it is set to PAGE 1: STOCK. Stems explains the stem audio itself, the order and the stem buttons on the screen.

Pad lights

What you seeMeaning
Stem pads in stem colours, muted stems dimSTEM PAD LIGHTS is STEM COLOURS, on decks 1 and 2.
Warm red and amber pads in BEAT JUMP modeBeat jump page 2 is selected on that deck.
The player's own pad coloursEvery other mode, and page 1 of BEAT JUMP.

Decks 3 and 4 from the deck controls

Each side of the XZ drives one of two decks: the left side deck 1 or deck 3, the right side deck 2 or deck 4. Press SHIFT twice to switch. LOAD on that side then loads into the deck it controls.

    1. Press SHIFT on the right deck twice quickly
  1. Connect the loopback cable and wait until MODS > 4 DECKS says the route is ready.
  2. Press SHIFT twice quickly on the left side. The left side now drives deck 3.
  3. Move the TEMPO slider until it reaches deck 3's tempo. Until then the slider does not change deck 3.
  4. Press SHIFT twice again to go back to deck 1.

If the loopback route goes down, both sides go back to decks 1 and 2. Four decks covers setup, the deck view and every status.

When a control does not respond

What happensWhy, and what to do
MENU opens one of the player's own menus instead of MODSThat screen has its own MENU job. Press BACK to the play screen, then press MENU.
MENU opens UTILITYYou held it. A short press opens MODS.
The button above LINK does nothingIt is set to NOTHING. Change it in MODS > PLAY > BUTTON ABOVE LINK.
SHIFT twice shows DECK 3 AND 4 NEED THE CH3/CH4 ROUTEDecks 3 and 4 are not connected. Open MODS > 4 DECKS.
The TEMPO slider does not change the deckPickup after a deck switch. Move the slider through the deck's tempo.
A key sync press shows a message on the deck's keySee Keys and KEY SYNC.
A BEAT JUMP pad shows JUMP UNAVAILABLESee When a jump is refused.